the crux of my project.
supersition as:
* a decision maker (placing decisions and actions upon inanimate objects which cannot rationalise the best option eg dice, coin)
* escapism (or wishful thinking. A way of coping and dealing with the stresses and strains of everyday life).
* reason (an answer to things that are not understood, along with applied/learned reasoning - a link between event and object eg I did well on a test wearing these pants - conclusion: the pants are lucky).
In essence how and why one's life may be affected by seemingly illogical reasoning.
phew, I think that's it.
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